About:
This is a multi-pass render test for Mental Ray with Max. Never really used mental ray apart from some ambient occlusion tests, so this time I'm working on a project using the Mental Ray renderer exclusively in order to find out what makes it tick :)

This is just a very simple, car model on background test. The car that I've modelled is the 1978 Dome-0 Prototype from Dome Racing. I really like this design; it is timeless. For indirect illumination, only Final Gather = 100 was used, no caustics or GI. I set the Max Radius to the same radius as a sphere enough to cover the scene. Min Radius was at 10% of that. This decreased the render time from about 50 mins to 20+ mins!!!! And not to mention removed all the artifacts. (Render resolution was at 1280x856)

Let's start with the passes.

First up we have the diffuse pass.

Next is the reflection pass:

And added over the diffuse pass:

Next is the refraction pass.

And once again, added over the other passes.

Finally, the alpha channel:

Note that some of the alpha channel is grey, allowing the background to bleed through.

Which extracts the dome-0 neatly out of the black.

Next, to layer it on top of the plate, which is a still image from a digital camera.

(*Note*: I've already done the camera match prior to rendering the passes)

Next, the ambient occlusion pass.

I set this in multiply mode over the all the other layers:

Finally, some color corrections were performed.

Crop the car to 16:9, some specular blooms, and tadah!

Hope this was fun!