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Welcome to my R&D / Gallery section!
The stuff here are usually just tests I put up to ask for
opinions and help online. I'm going to put up some of my photographs,
but I need to acquire a slide scanner for that...
MatchMoves
Additional matchmoves that I tested out but didn't use in
my reel. The models are low res and flat shaded, but the matchmoves
are locked in.
1.05mb
MOV
Matchmove from a bus!
Dubbed the "Funky Chicken Walk" by my sister!
I thought it'd be cool to have a shot of the 209 running
at a fast clip along the highway. Unfortunately, it is
very obvious while the matchmove works, the 209 is simply
not built for speed - I mean, it looks like a Chocobo! |
2.83mb
MOV
Matchmove along the Quay
These are actually two separate matchmoves spliced together
by a whip-pan applied in post. This was supposed to be
my original defense shot, but it was deemed.... boring.
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1.26mb
Skychange
The original plate had a blown out sky, and I replaced
it with a light blue sky and some puffy clouds! |
MaxScripts
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7.78mb
Zipped MOV
Gunfire Simulation Script
My largest scripting attempt to date. Based on Daniel
P. Ferreira's Impact System.
This script automatically generates particle systems
for Debris, Sparks and Dust clouds, as well as automated
lights, a light garbage collector and interface.
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Gimbal Lock Hack/Fix
No pictures unfortunately, but this is my simple script
that is a proposed hack solution to gimbal lock issues.
Basically what it does is to simply layer on another
Euler XYZ controller atop the base controller that is
nearly into gimbal. Hence, the new animation continues
atop the new euler XYZ controller.
MaxScript Download
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2.87mb
Zipped MOV
Low Res Mesh Generator
Been doing lots of stuff in Maya lately, and apart
from learning MEL, I'm also porting some scripts over
to Max :)
1) Video Demo
Download
2) Maxscript
Download
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UV
Scale Script
This script simply scales the UVs of the objects, so
the grid squares are all equal. This is used as a perspective
guide (of sorts) for matte painters.
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2.62mb
Zipped Mov
Biped with stretchy leg
Only involving some small scripting (more with the constraints
system) issues, this demonstrates a stretchy legs system.
But pointless, as you lose say, the pinning features.
Might as well go with a full custom rig.
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3D Stills

This is a Mental Ray compositing test. For more information,
click here!
Faux Simulations
Fun! Some cheap tricks to get cool effects at significantly
less processing power.
900kb
MOV
Chainmail Simulation
Originally I played with physically simulating a whole
mesh of rings, but it was unstable and slow. This workaround
utilizes a low res cloth mesh with rings attached to the
faces. |
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530kb
MOV
Faux Cloth Sim
At the moment, it is more suitable for faking harder
materials, and no collision detection. It's basically
just spring constraints with the skin modifier and some
stretchy bones!
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Particle Effects
Just some particle tests...
1.46mb
MOV
Dripping Test
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Scale Modelling
Building physical models are fun too!
Koenig
Wolf GWSE
Plan 414M Deep Striker
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